
Howdy-ho
I’m developing an immersive piece of theatre that reflects on the different stages of psychological development w.r.t. collective outcomes. The piece as a whole is a primer for the kind of responsibility we’ll be taking on in the coming decades.
I’m trying to design a ‘game’ element of this experience that captures both individual and collective success/failure. Is anyone willing to lend their time to chat about what this might look like? I’m particularly interested in how we can use the explicit ‘game’ dynamic to draw the user’s attention to the possibilities of their own creativity, as well as what the ideal balance between front end/back end processing might be.
submitted by /u/Eudemoniatic
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