Curating Content To Support Learning About Humanity's Transition

This content was posted on  17 Dec 20  by   Douglas Rushkoff  on  Facebook Page
While humans are drawn to and empowered by paradox, our market-driven technologies and entertainment appear …

While humans are drawn to and empowered by paradox, our market-driven technologies and entertainment appear to be fixed on creating perfectly seamless simulations.

We can pinpoint the year movies or video games were released based on the quality of their graphics: the year they figured out steam, the year they learned to reflect light, or the year they made fur ripple in the wind. Robot progress is similarly measured by the milestones of speech, grasping objects, gazing into our eyes, or wearing artificial flesh. Each improvement reaches toward the ultimate simulation: a movie, virtual reality experience, or robot with such high fidelity that it will be indistinguishable from real life.

It’s a quest that will, thankfully, never be achieved. The better digital simulations get, the better we humans get at distinguishing between them and the real world. We are in a race against the tech companies to develop our perceptual apparatus faster than they can develop their simulations.

https://medium.com/team-human/the-uncanny-valley-is-our-best-defense-9006f87d3647

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medium.com

Our bodies recognize the dangers of simulation, and we should too


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